RANCANG BANGUN GAME EDUKASI “KSATRIA BUDAYA” BERBASIS ANDROID SEBAGAI PENGENALAN WARISAN BUDAYA TAKBENDA INDONESIA

Nugroho, Setyo (2019) RANCANG BANGUN GAME EDUKASI “KSATRIA BUDAYA” BERBASIS ANDROID SEBAGAI PENGENALAN WARISAN BUDAYA TAKBENDA INDONESIA. Other thesis, Sekolah Tinggi Teknologi Terpadu Nurul Fikri.

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Abstract

This Final Project discusses the use of games as a medium for introducing
Indonesian Intangble Cultural Heritage. This game uses Unity as a game engine and
JSON as a database. This game is a combination of side scrolling games and quiz
games. To see the feasibility of this game, the author will conduct 3 tests, there are
black-box testing, compatibility testing, and usability testing. The development of
this game begins with a study of literature related to research, culture and also
cultural heritage itself. Questions that appear in the game are based on data on the
Ministry of Education and Culture website. The Agile SCRUM method was chosen
by the author in developing this game. The stages are carried out through creating
user stories, designing product backlogs, sprint planning, sprints, and sprint reviews.
The results of this game testing are, all functions in the game run well, the game can
be installed and run on different devices, and get a value of 83% for usability testing.
Where if categorized by the score interpretation criteria table, this game is included
in the criteria is very feasible to use.

Item Type: Thesis (Other)
Uncontrolled Keywords: Game, Edukasi, Android, Unity, Warisan Budaya Indonesia
Subjects: 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 000 Ilmu komputer, informasi dan pekerjaan umum
Divisions: Teknik Informatika
Depositing User: Pustakawan STT-NF
Date Deposited: 27 Jan 2022 15:12
Last Modified: 27 Jan 2022 15:12
URI: https://repository.nurulfikri.ac.id/id/eprint/59

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